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The Magic
Mage: the Ascension Online is a virtual reality experience based on the role playing game by White Wolf Publishing

With magick you can alter the very fabric of reality, but one wrong move and that fabric can be torn to pieces. At one time there was a battle for reality, between different Mages and their paradigms. But these days the war is generally over. Mages have left the "Real World", and have taken up hiding deep in the spirit world in a place called the Horizon. Back on Earth the Technocracy rules without any checks or balances. They fill the minds of humanity with scientific dogma and their version of truth. You can't play a game of dice without the Technocrazy sticking their nose in it, and Paradox pushes back so hard you'll wake up in a mental ward before you can take out your wand. Still, a few Mages risk everything to help those who awaken on their own, and Horizon City is their last refuge of hope.

Until the formation of the Technocracy, magick was a common occurance. And in days past, the horizon was just around the corner. Today it is a place where mages can rework the tapestry of reality without fear of persecution. Horizon City is a cross roads for Mages. Portals go in and out, some leading to other dimensions (Even back to Earth). However, the Horizon Realms are in a state of perpetual decay. The energy source known as Prime is only created on Earth, and the spirit world is in short suply.

There are ten different traditions of Mages who share Horizon City. The Traditions don't always get along, and most of time they're not even able to agree. In fact you're more likely to die by the hands of another Mage than you are from the Technocracy.

The ten tradition are:

The Akashic Brotherhood - Buddhists who aren't afraid to use kung fu

The Celestial Chorus - Believers in a universal higher power

The Cult of Ecstasy - Use drugs to expand their perceptions

The Dreamspeakers - Spirit shamans

The Euthanatos - Fuel their magic from death

The Order of Hermes - Practice high ritual magick

Sons of Ether - Searchers for the science of magick

The Verbena - Healers and naturalists

The Virtual Adepts - Hacktivists and spies

The Hollow Ones - Goths who don't or can't fit in


An Online Computer Game

Mage: The Ascension Online is a MUD that goes beyond being a MUD. MUDs have been around since the beginning of the internet, and have always just been interactive text. The acronym MUD stands for Multi User Dimension. Today we have multiplayer RPGs with graphicts. These graphical MUDs are known as MMORPGs (Massively Multiplayer Online RPGs). Mage: the Ascension Online is a graphical MUD on a budget. Not quite a comercial video game and not quite a text based MUD. Everything in Mage: the Ascension Online has an image attached to it, and movement around the MUD can be done with the click of a mouse. MUDs normally run on Telenet, but Mage the Ascension Online runs through a web client. You can still use an old telnet client and connect to telnet://mud.streetwitch.com:4000 where the game runs without the graphics. You can also connect with your mobile devices using the graphical web app on this site. Mage: the Ascension Online was built using the Python server Evennia, which is such a powerful back end for the game that it's possible to reprogram any aspect of it without shutting down the server.

Followings all the rules for the Mage the Ascension role playing game, we have taken the World Of Darkness combat system and programmed it to run as a part of the MUD. The combat system uses a turn based menu, which has clickable links. The links let you do things like attack, dodge, change weapons or anything else you might want to do. Many other online games require players and storytellers to role dice. In this game however there is no need for any storyteller to interfere in combat, or most of the time magick.

The Magick system is designed around the nine Spheres of the original game. Magick can be used in three ways in the game. The first is to do ritual magick, which involves having enough time and being in a safe location. If your ritual is a success the Storyteller will bring the game alive to create anything your character imagines. The second way is to use one of the hard coded spells for each of the spheres (or combine them). There are tons of spells for each of the spheres. The third way is to design your own spell. This combines the last two methods to create a spell that you can use at a later time.

The nine spheres are:

Correspondence - Allows you to locate things, scry on things, teleport things etc.

Entropy - Allows you to create blessings and curses that modify other things in different ways.

Forces - Cause more damage, increase speed, control weather / lightning, etc

Life - Heal yourself and others, shapechange, cause lethal damage, etc.

Mind - Telepathy, psychic commands, hallucinations etc.

Matter - Create & destroy objects, and..

Prime - Generate mana, drain mana, fuel other magic, etc

Spirit - Spirit travel & communication

Time - Reverse time to a saved point, speed up time, freeze time, look through astral logs.

The Magic
Mage: the Ascension Online is a virtual reality experience based on the role playing game by White Wolf Publishing

With magick you can alter the very fabric of reality, but one wrong move and that fabric can be torn to pieces. At one time there was a battle for reality, between different Mages and their paradigms. But these days the war is generally over. Mages have left the "Real World", and have taken up hiding deep in the spirit world in a place called the Horizon. Back on Earth the Technocracy rules without any checks or balances. They fill the minds of humanity with scientific dogma and their version of truth. You can't play a game of dice without the Technocrazy sticking their nose in it, and Paradox pushes back so hard you'll wake up in a mental ward before you can take out your wand. Still, a few Mages risk everything to help those who awaken on their own, and Horizon City is their last refuge of hope.

Until the formation of the Technocracy, magick was a common occurance. And in days past, the horizon was just around the corner. Today it is a place where mages can rework the tapestry of reality without fear of persecution. Horizon City is a cross roads for Mages. Portals go in and out, some leading to other dimensions (Even back to Earth). However, the Horizon Realms are in a state of perpetual decay. The energy source known as Prime is only created on Earth, and the spirit world is in short suply.

There are ten different traditions of Mages who share Horizon City. The Traditions don't always get along, and most of time they're not even able to agree. In fact you're more likely to die by the hands of another Mage than you are from the Technocracy.

The ten tradition are:

The Akashic Brotherhood - Buddhists who aren't afraid to use kung fu

The Celestial Chorus - Believers in a universal higher power

The Cult of Ecstasy - Use drugs to expand their perceptions

The Dreamspeakers - Spirit shamans

The Euthanatos - Fuel their magic from death

The Order of Hermes - Practice high ritual magick

Sons of Ether - Searchers for the science of magick

The Verbena - Healers and naturalists

The Virtual Adepts - Hacktivists and spies

The Hollow Ones - Goths who don't or can't fit in


An Online Computer Game

Mage: The Ascension Online is a MUD that goes beyond being a MUD. MUDs have been around since the beginning of the internet, and have always just been interactive text. The acronym MUD stands for Multi User Dimension. Today we have multiplayer RPGs with graphicts. These graphical MUDs are known as MMORPGs (Massively Multiplayer Online RPGs). Mage: the Ascension Online is a graphical MUD on a budget. Not quite a comercial video game and not quite a text based MUD. Everything in Mage: the Ascension Online has an image attached to it, and movement around the MUD can be done with the click of a mouse. MUDs normally run on Telenet, but Mage the Ascension Online runs through a web client. You can still use an old telnet client and connect to telnet://mud.streetwitch.com:4000 where the game runs without the graphics. You can also connect with your mobile devices using the graphical web app on this site. Mage: the Ascension Online was built using the Python server Evennia, which is such a powerful back end for the game that it's possible to reprogram any aspect of it without shutting down the server.

Followings all the rules for the Mage the Ascension role playing game, we have taken the World Of Darkness combat system and programmed it to run as a part of the MUD. The combat system uses a turn based menu, which has clickable links. The links let you do things like attack, dodge, change weapons or anything else you might want to do. Many other online games require players and storytellers to role dice. In this game however there is no need for any storyteller to interfere in combat, or most of the time magick.

The Magick system is designed around the nine Spheres of the original game. Magick can be used in three ways in the game. The first is to do ritual magick, which involves having enough time and being in a safe location. If your ritual is a success the Storyteller will bring the game alive to create anything your character imagines. The second way is to use one of the hard coded spells for each of the spheres (or combine them). There are tons of spells for each of the spheres. The third way is to design your own spell. This combines the last two methods to create a spell that you can use at a later time.

The nine spheres are:

Correspondence - Allows you to locate things, scry on things, teleport things etc.

Entropy - Allows you to create blessings and curses that modify other things in different ways.

Forces - Cause more damage, increase speed, control weather / lightning, etc

Life - Heal yourself and others, shapechange, cause lethal damage, etc.

Mind - Telepathy, psychic commands, hallucinations etc.

Matter - Create & destroy objects, and..

Prime - Generate mana, drain mana, fuel other magic, etc

Spirit - Spirit travel & communication

Time - Reverse time to a saved point, speed up time, freeze time, look through astral logs.